Desert Generator at Full Power!
Something that is really enjoyable, believe it or not, is refining ways to generate cool maps. To see the result of a mad pile of code and some assets turn into something you can play can be a bit...
View ArticleAuto Fire v0.6.26: Talkin’ about my Generation
Another update is inbound! This one is focused on revising the world generation methods for more interesting and playable maps. This lay the system foundation for new types of biomes and better...
View ArticleSIX Tactical Showcase
A while back I made a video for the Seattle Indies Expo, who was doing a feature on local tactical games this past summer. The intent here was to show off the game with a bit of “talk from the...
View ArticleA Side project to my side project
While Auto Fire is my main passion, it’s always fun to do something just because it’s damn fun. I had this past week off from my day job, and here I thought I’d be diving deep into more car combat as...
View ArticleBig UI Update! (it’s about time)
It’s been a long time coming, but Auto Fire is back in action with a bunch of updates and improvements! There has been a major UI revision for just about all of the supporting screens and menus....
View ArticleAuto Fire v06.25: Cleaning Up and Paving the Way
Some cleanup updates today, just paving the way for setting up new content in the future. Gameplay/Content The tutorial encounters aren’t as punishing as they were. Sorry! You don’t have to fight as...
View ArticleAuto Fire v0.6.55: Citadels and Renown
Some great new updates to Auto Fire this month. The UI got another level up with some improved screens and a more lived-in look. You can now go to the citadel and help those people out, building...
View ArticleAuto Fire at the Seattle Indies Expo
A couple of weeks ago, Auto Fire got taken out for some air at SIX, the Seattle Indies Expo. This show was an in-person event in conjunction with PAX, and featured indie games from around the rich...
View ArticleAuto Fire v0.6.61: Citadels, Balance, UI and Optimization
In the last couple of months we’ve made a number of changes to UI, the combat experience, and those you meet at citadels. It’s a beefy update but more to come. Download the new build, and while...
View ArticleTurn Execution Experiments in the Arena
Something you never hear about in game development is the challenge of capturing footage for a trailer or some amount of publicity. Few games, particularly those with any kind of randomness or...
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